Brink

BRINK – (2011)

LEAD ENVIRONMENT ARTIST – ARKANE STUDIOS working with SPLASH DAMAGE
Sept 2009 – Febuarry 2010 (6 months) | LYON, FRANCE
• Oversaw the production of all the environment pieces on 2 of the 8 maps.
• Modeled and textured exterior and interior wall sets and props, background pieces.
• Served as outsourcing manager on Arkane side coordinating with Splash Damage’s Leads and level builders.

Bethesda contacted our studio and asked if we could help create 2 levels for their game Brink.  As Lead Env Artist at Arkane studios I lead a small team of 5 artists working on Brink.  I coordinated with Splash Damage and organized the schedule.  I worked closely with them to follow their pipeline to create all the assets for two maps: Security Tower and Refuel.  I also pitched in working on many meshes and textures for both maps including the large background piece in Security tower, the interior of the hangar in Refuel and many other walls and other prop pieces.

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