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MAFIA III
MAFIA III

MAFIA III – (OCT 2017) LEAD ENVIRONMENT ARCHITECT HANGAR 13 STUDIOS Oct 2014 – July 2017 | Novato, CA Mafia III is an open world action game that takes place in New Bordeaux (a fictional New Orleans), in the turbulant south in the late 1960’s.  I was one of the leads on the environment team […]

The Bureau – XCOM Declassified
The Bureau - XCOM Declassified

As Lead Modeler at 2K Marin, I arrived in the final stages of production on The Bureau: XCOM declassified. We had a large amount of work to accomplish in a short amount of time. I organized and structured the team, making changes where needed in the pipeline to achieve our goals. I worked to improve […]

Mafia Factory
Mafia Factory

This was a map I created using only the UDK assets.  I took inspiration from some great mafia movies like Snatch, Lock stock and 2 smoking barrels and Layer Cake.  The factory is a front for the local crime lord who uses it to host fights and other non savory activities.   I spent 2 […]

Dishonored – more
Dishonored - more

DISHONORED – (OCT 2012) LEAD ENVIRONMENT ARTIST – DISHONORED ARKANE STUDIOS February 2010 – July 2012 | Lyon, France Oversaw the production of all environmental assets, backgrounds, pickups, breakables, moveable objects and interactive objects. Defined techniques used to achieve visual results on environmental assets. Designed modular building structure templates and other architectual structures to look […]

Brink
Brink

BRINK – (2011) LEAD ENVIRONMENT ARTIST – ARKANE STUDIOS working with SPLASH DAMAGE Sept 2009 – Febuarry 2010 (6 months) | LYON, FRANCE • Oversaw the production of all the environment pieces on 2 of the 8 maps. • Modeled and textured exterior and interior wall sets and props, background pieces. • Served as outsourcing […]

Building set
Building set

  PERSONAL PROJECT 2011 MODULAR BUILDING SET October 2010  (6 weeks, 40 hours) | Lyon, France • Created a sci-fi building set with modular pieces for a current gen console spec. • Designed all pieces from the ground up. • Created models, textures, shaders and set up lighting. I enjoy creating all sorts of environments […]