Game Level Creation

I worked with veteran designers in developing the following hideouts: Sports bar (Adam Różycki), Vito’s hideout (Original layout by Robert Berger, finished by Kevin Au Young), Cigar warehouse (Jamie Uhrmacher), Slaughterhouse (Jamie Uhrmacher).  We researched these areas and worked together to flesh out different gameplay areas including combat areas, sneaking areas, secret entrances.  We weaved small environmental plotlines into each area to help add depth and emotion into the spaces.  We explored elevation, angles of attack, and different ways of gating the player while keeping it in an open world.  We had a studio mantra of “No Failure but Death” which meant that the only failure we allowed was for the player to die, this played into each decision.  We were constantly concious of our game metrics and used them as a solid foundation.  We worked together to call out suitable props and I modeled them and prepped them for outsourcing as we progressed.  We went through different stages of readiness until they were ready to be handed off  to outsourcing.

 

Dock Union

 

 

PCP Lab

 

 

Modular Warehouse

 

 

Sports Bar

 

 

Vito’s Dock

 

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