Resume

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Austin Germer

austingermer@gmail.com ▪(415) 475-7594▪ 437 Calle de la Mesa, Novato CA 94949

Portfolio at http://austingermer.com/ and https://www.artstation.com/austingermer

Objective

To create immersive environments for exciting games and experiences.  To continue to learn and grow and teach others artistically.

Summary of Qualifications

I am an environment artist with nineteen years of 3D experience.  I have worked with multiple teams around the world.  I have a deep understanding of 3D rendering architecture which helps me work with other artists and developers in the great adventure that game development is.  I’m not afraid of hard work and am a proponent of automating busy work and focusing effort on quality and style.

Through my experiences with multiple studios, I’ve worked with multiple engines and different technologies and am passionate about technology in its many facets. I have been through multiple variants of the game development process.

Mafia III provided a great opportunity to work on an open world game.  This was a new experience which allowed me to continue to learn and grow.  I also enjoyed working in a PBR environment on Mafia III and am excited about future projects utilizing new pipelines that include blending materials with new tools like substance painter.

I have a broad knowledge and experience with the standard tools: 3DS Max, Maya, Substance Painter, Photoshop and Z-brush as well as other common tools.  I practice good modeling techniques, texturing principles and have a strong understanding of current generation render engines. I work extremely well in teams and get along with people easily.  I am a very positive person and it reflects in my performance and the teams that I work with.  I challenge those around me, but am always eager to learn.  In addition to my 3D experience, I’m very passionate about games am proud to be a geek and gamer.

Experience

Lead Environment Architect                Hangar 13 Studios                   Novato CA

Oct 2013 – July 2017 Lead Environment Architect – Mafia III, Mafia III DLC’s

  • Worked with Designers to create and iterate on multiple hideouts.
  • Managed prop pipeline, worked with tech leads to define and enforce polygon, material and texture constraints.
  • Managed asset library for props assets
  • Helped manage prop outsourcing with multiple outsourcing partners, defining deliverables, giving feedback and approving assets.
  • Worked with designers to create interactive props for world interactions, special game mechanics (such as destruction), missions and other gameplay items.
  • Worked with gameplay team to define, refine and enforce metrics, rules and scope.
  • Worked with tool programmers to improve artist workflow.
  • Worked with tech artists to define memory and performance budgets of assets.

Lead Environment Artist                      2K Marin                                 Novato CA

Dec 2012 – Oct 2013 Lead Environment Artist – X-Com: The Bureau

  • Managed milestone scheduling and production for environmental assets and textures.
  • Helped manage outsourcing with 2K China, giving feedback and reviewing, approving assets.
  • Reworked assets with team to get them to final production quality.
  • Worked with team to unify asset styles to work with game (assets went through multiple styles during production)

Lead Env Artist                                Arkane Studios                             Lyon, France

Sept 2009 – Dec 2012 Lead Environment Artist – Brink, Dishonored, Dishonored DLC’s, Skyrim DLC

  • Managed milestone scheduling and production for environmental assets and textures.
  • Wrote and updated art bible.
  • Defined production pipeline for env team.
  • Set environmental constraints and guidelines.
  • Gave feedback and approval on game assets.
  • Standardize naming convention and source control organization.
  • Worked with art director and visual designer to achieve their vision and style in the game.
  • Carried out performance reviews with art team.
  • Defined polish goals for levels and assets.
  • Coordinated bug fixes for env team.
  • Coordinated outsourcing of assets with external env team.

Lead Artist                   Cheyenne Mountain Entertainment                 Mesa, AZ

July 2007 – May 2009 Lead Artist – Stargate Worlds (canceled)

  • Managed day to day scheduling for 3d assets and textures.
  • Worked with other teams to plan out and ameliorate pipelines.
  • Gave feedback and approval on game assets.
  • Helped standardize naming convention and source control organization.
  • Worked with art director to achieve his vision and style in the game.

Dec 2006 – July 2007 Senior Artist

  • Worked with producers on scheduling and reporting for art department.
  • Taught junior team members common modeling and texture practices.
  • Created multiple props and environmental pieces for game.
  • Served as Speedtree artist for game.
  • Retextured multiple 3d models to bring them into the target visual style.

Senior Artist    L-3 Communication     www.MPRI.com                       Salt Lake City, UT

Nov 1998-Dec 2006 3D Artist – Proejcts: Military and Private Driving Simulators

  • Modeled, textured and rigged hundreds of vehicles including custom vehicles and models for police, trucking, emergency and military clients such as Abrams M1A2 Battle Tank, Egyptian army Hummer, US army Black-hawk helicopter, Police Interceptors, Pierce Fire Truck and Emergency Ambulance, Volvo diesel Tractor and many more.
  • Modeled, textured, rigged and animated over 30 real-time characters (men, women, children and animals).
  • Served as Art team liaison to programmers for animation FX system and character animation in proprietary render engine.

Education

2004     University of Utah                                                                    Salt Lake City, UT

Bachelors, B.A. Film Studies

 

Applications

  • 3DS Max
  • Maya
  • Substance Painter
  • Photoshop
  • Z-brush
  • Office
  • Illustrator
  • Premier
  • Perforce
  • SVN

Game Titles

  • Mafia III DLCs (2017)
  • Mafia III (2016)
  • X-COM The Bureau (2013)
  • Skyrim DLC (2012)
  • Dishonored (2012)
  • Dishonored DLCs (2012)
  • Brink (2010)
  • Stargate Worlds (Cancelled 2009)

PERSONAL

  • I enjoy drawing, figure drawing, miniature painting, gaming, board games, hockey, swimming, camping and comic books.
  • I am fluent in French.

 

Download my CV here: AustinGermerResume